Author: Craig Woodfield
Illustrator: Jose Daniel Cabrera Peña
Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavour and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. Whether they prefer the loyal samurai retainers of a feudal lord or a horde of desperate bandits, players choose from one of several factions and build forces to battle for dominance and survival in 16th-century Japan.
They may also recruit swords-for-hire to supplement their forces – masterless ronin, martial arts masters and secretive ninja will lend their skills to any commander who can afford them. A full points system, incorporating a wide range of equipment and skills, allows for detailed customisation of characters, while scenarios and a campaign system permit them to gain experience and develop over time. The fast-paced rules simulate the cut and thrust of hand-to-hand combat and require the player to make tactical decisions in the middle of a fight, immersing them in an era of war.
- The Factions
- Building a Warband
- The Rules
- Tournament Play
Craig Woodfield is a 42 year old Defence Analyst from Canberra, Australia. He has previously written for magazines such as Slingshot and Wargames, Soldiers and Strategy. He is the author of 3 wargaming supplements: Legion (for Warhammer Ancient Battles), Imperium (for Crusader) and Trajan’s Dacian Wars (for Hail Caesar). He has a long-standing interest in martial arts and military history.
Jose Daniel Cabrera Peña is a Spanish painter, born in Granada in 1978. He studied Architecture at university and has worked as a cover artist and illustrator for historical publications. Since 2011, when he started working in an animation studio, his professional career has been divided between published works and mainstream films